Cube

There are only a few films that are written well enough to take place in a single setting, or a single room. The first one that comes to mind is 12 Angry Men, an instant classic, but that's not the film I'm talking about today. I'm talking about Cube. Another instant classic, but one that has gone unnoticed by many. 

I have to admit, I hadn't given thought to this film in years, until I saw a poll on The Sci-Fi Movie Podcast website that contained this title. I quickly went to iTunes and bought Cube as well as Cube 2: Hypercube.

The story is fairly simple. Six strangers wake up in a strange cube. They have to find out why they were put in, how to get out, and how to survive. As I said, it is simple, but you become invested in it immediately. There are a couple issues that I have with this film.

  1. A couple times in the film, they use a camera shake effect that is reminiscent of Star Trek. It's goofy, but it is a small portion of the film, and keep in mind, the budget was only $400K.
  2. The acting is nothing amazing that you're going to write home about. However, the fact that I am still able to watch this movie and enjoy it speaks to the great and original premise.

Another thing to keep in mind, this film was made in 1997 and has been ripped off quite a bit, so just remember that this came before Saw. OKAY!? Now, please go watch this film, and if you're feeling crazy, watch Cube 2: Hypercube because there is some really cool physics talk in there!

Buy it on Amazon: http://amzn.to/1StwNb4

Bandrew Scott

Bandrew Scott is the founder and host of the youtube channel Podcastage, where he posts reviews of audio gear, and shares tips and tricks to improve the audio of your Podcast, YouTube Channel, or Live Stream.

He also founded the Geeks Rising podcast network, which is home to amazing education, wellness, and pop culture podcasts such as Tourette’s Podcast, Sunshine & Powercuts, and On The Subject.

Bandrew also runs his own show titled the Bandrew Says Podcast. On this show he analyzes the latest news to determine how it affects the content creation ecosystem, and shares that to help creates remain aware of how the platform they use is changing.